Modern Retro – Nintendo Wii

The Classic Controller is the highlight of the Wii’s retro gaming experience as it dramatically increases the old school feel of games. Add to that the Wii’s classic games compilations, the Wii’s ability to play the Gamecube library and the Wii Virtual Console and you’ll find the Wii is a major player in retro goodness. But there are disappointments as well. Some games that would benefit from the Classic Controller are incompatible. And, sadly but understandably, Nintendo no longer allows downloading from its massive Wii Virtual Console library.

Classic Controller compatible Wii games I own:

Baroque, Final Fantasy Fables: Chocobo’s Dungeon, Kirby’s Dream Collection: Special Edition, The Last Story, Mario Kart Wii, Namco Museum Remix, SNK Arcade Classics Vol. 1, Tournament of Legends

Wii games I own that I wish were compatible:

Alien Syndrome, Fantastic Four: Rise of the Silver Surfer, MadWorld, Marvel Ultimate Alliance, Sin & Punishment: Star Successor

Ranked – Videogame

In Alphabetical Order

1942 (NES, 1986) This vertically scrolling shooter from CAPCOM is a port of the arcade game by the same name in which you fly a WWII fighter plane through waves of enemy planes. It’s a top down view 2D game though some 3D movements are simulated. This NES port has levels similar to the original but the port has a slower game speed, thus its levels are more survivable. 1942 always feels consistently structured, even when new enemy plane types are introduced. Before long you will smoothly dodge and effortlessly destroy your enemies. However, the game flow is not infallible. Shots fired at you and some enemy planes are difficult to see when flying over land. There are not many types of power-ups, but they hold enough interest and value to risk a plane/life going after them. The ability to “continue” gameplay after death is unlimited (no quarters required) and allows you to get further in the game without having to start again from the first level. Complete the game because you enjoy it, not to view the ending screen. Or you will be disappointed. Smooth, often seamless, arcade shooter. Score: 778 [Posted 12/1/19]

Midnight Magic (Atari 2600, 1986) In this pinball videogame from Atari you have 5 plays/balls and 4 flippers. Moving the joystick to the side operates the flippers on each corresponding side and pulling the joystick back uses all 4 flippers simultaneously. This is a sharp looking table with plenty of features to interact with. And the 4 flippers keep you busy. Once you knock out all the color tiles at the top of the board, the table turns blue and gives you a x2 multiplier. This was my favorite effect and gave me something to shoot for in subsequent plays. Surprisingly addictive classy pinball action. Score: 685 [Posted 12/15/19]

Oink! (Atari 2600, 1983) In this game from Activision, you take control of each of three pigs in order to defend your homes against the powerful breath of the wolf. The wolf will blow away pieces of the house until he has a clear shot, then will attempt to use his breath to suck you in to him. You spend your time frantically rebuilding the house to block the wolf from sucking you in. There is no way to win, per se. You are delaying your doom long enough to rack up a high score. The characters in this drama are big and chunky which makes them pretty darn cute. The action is solid and there is a bit of strategy involved but the game gets repetitive, even tiring before long. Thankfully the game pauses on its own after the destruction of the straw (yellow) and wood (brown) houses, giving you a chance to rest. Adorable frantic action that gets old fast. Rating: 455 [Posted 12/7/19]

River Raid (Atari 2600, 1982) Vertically scrolling shooter from Activision. You control a jet shooting down or avoiding enemies. Oddly, you can’t fly over land, so you will crash if you hit the river bank. This game has some interesting features like the ability to accelerate/decelerate, the regular need for fuel and opposing jets flashing across the screen. Without these features the game would be dull but with them it’s difficult to gain any momentum. Prepare to be blown to bits often. Rating: 546 [Posted 1/6/20]

Vulgus (Arcade, 1984) In this vertically scrolling shooter from CAPCOM, you are being chased relentlessly. Even though some enemies will begin with a predictable pattern, their next moves will be determined by your own. This means you are never really comfortable and although the controls are velvety you may find yourself moving frenetically to avoid enemies. You will operate a twin shooter with unlimited fire that also has missiles that can cut through multiple ships. There are power-ups but don’t try too hard to grab them. Ships/lives are very important since there are no “continues.” You can easily be surprised by enemy ships coming on screen from the top and sides. So you may want to stay towards the bottom center when able. The graphics are attractive with a nice variety of landscapes and enemy types, but nothing too ambitious. Clean arcade twin shooter in which you are the prey. Rating: 652 [Posted 12/4/19; reviewed using Capcom Classics Collection Vol. 1 (PS2)]

1993

X-Men is a platformer videogame for the Sega Genesis that cleverly brings many superheroes into the action however, awkward level design and clunky controls keep the game from being satisfying.

“Sometimes… You have to crush your enemies where they live!!!” says a menacing Magneto as this title opens. He then sends a beam that controls the X-Men training facility, the Danger Room. Aztec-ish warriors begin throwing spears your way and annoying bees are slapping you down. But you are one of the X-men! These adversaries aren’t worthy of you. Well, in the Danger Room, they might be. So dodge spears, knock out hives and soon you will be getting your butt kicked by more infamous baddies. Gambit is fun to play and the game would be better if he was the star with several lives. Instead, there are three other main heroes (Cyclops is blah, Nightcrawler is niche and Wolverine is just sad) and you will have to make do with one life each. There is a nice supporting cast of heroes (Rogue, Storm, Archangel and Iceman) that come into the game for one-offs and Jean Grey makes her presence felt, as well.

  • After choosing the difficulty level (I strongly suggest amateur), you are asked to select a hero. There are four choices but the images are too small to tell who you are selecting. However, after pressing Start, you may cycle left and right to see the choices more clearly.
  • During gameplay you may switch between the four main heroes and call upon support heroes. You do this by pressing Start, selecting your hero, then pressing Start again. The new hero does not appear on screen until you press the A button.
  • Between levels or after one hero’s demise, you can find and smash orbs that give you extra health and power.